Clue Unit #11: Co-Creation – April 24, 2007

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Episode 11, about 30 minutes.

Today’s show was focused on the topic of co-creation

  • What is co-creation?
  • How and why are organizations using it?
  • What are the factors for success?
  • What are the stages of the co-creation process?

With Jake McKee, Lee LeFever and Christopher Carfi.

Related Links:

Clue Unit iPod Giveaway
eModeration sponsor for iPod
Dell Ideastorm
Lego Hobby Train
GoldCorpco-creation mining story
Wikinomics
Threadless
American Idol
Chris Anderson The Long Tail Pre Filtering vs. Post Filtering
Cafe Press
JPG Magazine
Derek Powazek
8020 Publishing
Coghead
Spock
American Airlines
United Airlines

Hubris, Inc.

Just received one of the most unbelievable email form-letter responses I’ve ever encountered. Had filled out a web form to find out more information about a product we were considering integrating into a solution for a client. Here was the response (details changed to protect the guilty):

“Dear Mr. Carfi,

Thank you for your email and your interest in viewing (company/product name) Demo. My name is Chuck [redacted] and I’m Director of Sales.

As you can well imagine, we get more then 50 contacts a week from folks like yourself who are interested in our software and we normally reject more then 80% of those folks we speak with because we do not feel we have a business fit or we do not feel they will be succesful [sic]. In this regard, I would need to speak with you first, to see what you are looking to do and to see if we do in fact have a business fit before we could discuss our demo.

I’m available to speak with you tomorrow (Friday) or next week.

Please let me know of your availability and we can take it from there.

Thanks again for your interest–

Chuck”

The hubris of “we’re doing you a favor, and if you’re worthy we’ll talk to you” blows me away. Why make it harder for your prospect to learn more about your company, your people or your product?

What are you hiding?

From Transactions to Communities, Redux

Trust
David Cushman asks: Does a straightforward transaction site need a social element? He then answers, eloquently. Cushman:

“[A] shop which ignores the attributes of 2.0 is a shop with a limited shelf life.

Why?

1. Consumers want to co-create. If your shop site doesn’t allow the community of users to share their ideas about what it should sell, rate what is on sale, come together to propose improvements to what is on sale etc etc – you’re locking out all the value of the network. Let members of your community pitch next year’s ideas, rate them and shape them – and big up the things they love. If they score down some items – don’t sell them.
The community has spoken.

2. Two-way flow of communication beats the market: How do you know what your users want NEXT. The market shows you what they want now, and also what they don’t want – but it can never tell you what next year’s hit or miss is. Your community can – if you’re engaged in a two-way flow. This is genuine ‘consumer insight’ based on real conversations with real people – not on generalised assumptions that “we know our market”.

3. Convergence of buyer/seller/product developer/user/employee: If the employee and the user is converging in the concept of user generated content – the same can be said of communities of people trading together. eBay writes this large: The buyer and the seller converge. The buyer is also converging with the developer/designer (think BMW cars for a solid example happening now – the customer customises). This is a 3-dimensional version of a person – not a one dimensional “treat me as the customer… and only the customer” approach. In a ‘shop’ community environment one person can be a buyer/seller/developer/user/employee

4. Trust is communal: Trust is now created in a wiki-way. The social tools of 2.0 (eg diigo) make it ever easier for people to share what they think of a product or a supplier with their community, rapidly and in a way that is much more readily trusted by most consumers than old-style marketing messages. Sony tells you its PlayStation 3 is the dog’s. The community tells them its made a heap of mistakes (1.1m views on YouTube of How to Kill a Brand 1.1m of PS3 vs Wii – apple style). How does your shop help the community decide what to trust?”

(image credit: yewenyi)

Full Speed (Cog)Head

Had a great conversation on Friday with CEO Paul McNamara and Sarah Franklin from Coghead as a run-up to Web 2.0 Expo this week. (Disclosure: Coghead is a customer.) Some key bits they shared:

  • Their web-based application development platform is going live this week
  • They currently have about 17,000 registered developers
  • Coghead recently closed an $8MM Series B financing round
  • Paul really doesn’t like the term “Software as a Service” 🙂

The point that Paul kept returning to during our conversation was that of “empowerment;” that is, what they’re trying to do is to enable a new class of customer to create his or her own web-based apps, both simply and rapidly, and provide a tool to fill the gap between “management by spreadsheet” and ERP-type apps. The demo that Sarah showed me illustrated the point nicely, showing that a snazzy, data-driven web-based app could be created in short order through the Coghead interface while taking a list of ERP System features and integrating a few that could be fully customizable.

A particularly interesting bit was the illustration of “mashouts,” enabling information from Coghead apps to be embedded into arbitrary web-based apps outside of the system. Pretty nifty.

Additionally, it appears some Coghead developers are building their own apps for resale on top of the platform. The primary example that was talked through was for a company called allRounds that is building a “system that facilitates interactions among investors, companies, and exchanges in the private capital markets” using Coghead’s tools. Worth checking out, if for no other reason than it illustrates an interesting “long tail” case, where an app is created for a very specific purpose that previously would have previously been infeasible due to either the cost or effort required.

Bonus bit: The Coghead video is kinda cheesy-funny. Heh.

And The Reviews Are Rolling In

Paul Ward was one of the participants in the Social Media and CRM 2.0 workshop that Paul Greenberg and I hosted this week in DC. A snippet:

“Just finished sitting in on a morning session of BPT Partners’ CRM 2.0 Certification program, and I have to say, they’re doing a really good thing with this offering.

OK, so the topic of the day was social networks, about which I’ve done a lot of writing, speaking and — above all — thinking. Chris Carfi of Cerado gave that part of the presentation, and did a fabulous job — a great balance of describing the big sociological and technology shifts businesses should know about as well as specific examples of how social networks are expressed through current technology.”

Full review here.

Thanks, Paul! Was great to meet you in person.

(BTW, we’re doing our next session in May 2007 in Naples, FL…c’mon down!)

Social Media Seminar in DC

Pict1995
Doing a live blogging demo at the Social Media and CRM 2.0 seminar in DC today. Actually doing this post as a demo with the group. Some of the key topics from today were:

– Authenticity in blogging
– Netiquette
– Strategy – why even begin blogging
– Connecting with customers, employees, media, management, analysts and the public in general

More tomorrow.

Level Up

Mei Lin Fung postulates on The Seven Levels of Customer Relationships: “I was surprised about how much there is in common between personal relationships and business relationships…Basically, the story about relationships is that relationships are about stories about people. Over time, our stories might change as our perspectives and priorities change. But our relationships with people who knew us in the past mean that they know the stories of our past, and as we evolve, the people we knew, help to keep us honest, keep our stories straight even for ourselves.”