EcSell Summit Recap: The ROI of Recruiting and Retaining Talent

Kimberly_rath Kimberly
Rath, President and Managing Partner, Talent Plus, has nearly 25 years
of experience in the human resources field, and she is a recognized
leader in the field of executive development. Rath provides executive
management consulting consulting and training to organizations
worldwide, including the Ritz-Carlton Hotel Company, The Estee Lauder
Companies, and Mercedes-Benz USA.

Rath asserts that:

(Talent + Fit) x Investment = Growth

  • Talent means "Talent/Potential"
  • Fit means "Culture, Schedule, Compensation, Skills, Education"
  • Investment means "Relationship, Training, Mentoring"

"Recruiting is like shaving…if you don't do it every day, it gets a little rough, and a little shaggy."

"We are a company of 120 people. We had 1,500 applicants last year."

Rath
also led the group in a very eloquent conversation of the judgements
and labels we put on candidates based on our initial impressions. Bill
Eckstrom was a great sport, and allowed himself to be "labeled" by the
group. Literally.

Rath counseled that an organization needs to hire "as-is" – as fundamental change of an individual is unlikely.

Over
thousands of interviews, the attributes that Talent Plus has seen that
drive success are the following nine (values, competition, focus,
discipline, customer relationship, empathy, positivity, persuasion,
enterpriser), in the following five categories:

Drives and Values
Values
Competition

Work Style
Focus
Discipline

People Acumen
Customer Relationship
Empathy
Positivity

Influence
Persuasion

Thought Process
Enterpriser

Successful
sales people need to have 2 of the following 3, according to Rath:
Enterpriser, Persuasion, Competition. ("After Sept. 11," Rath noted,
"the two key attributes were Positivity and Persuasion.")

"We can predict failure — e.g. 'this person won't make it' — better than we can predict success."

"The behaviors you hire in, they define your culture."

EcSell Summit Recap: Maslow’s Hierarchy and Sales

Dr.
Catlett received his doctorate in Economics from Iowa State University,
and has twice received the Don C. Roush Award for Excellence in
Teaching. He is also a recipient of the prestigious Burlington
Foundation Faculty Achievement Award for Outstanding University
Teaching. In 1994 he was one of two Western Regional recipients of the
National Association of State Universities and Land Grant Colleges
"Excellence in College and University Teaching in the Food and
Agricultural Sciences Award."

Lowell
recently received the College of Agriculture and Home Economics Advisor
of the Year as well as Teacher of the Year at New Mexico State
University.

He
is a consultant to the U.S. Departments of Agriculture, the Interior,
Defense and Labor. He has also been a consultant to many Fortune 500
companies.

A stellar keynote presentation at the EcSell Institute Summit by Dr. Catlett, which was anchored by a discussion of Maslow's Hierarchy of Needs. At it's basis, Maslow's hierarchy is:

Self-Actualization

Esteem

Love/Belonging

Safety

Physiological Needs

The basic needs (physiological) are at the base of the pyramid, and the highest level (self-actualization) is the pinnacle.

Catlett made a number of key points, and the recurring theme was "don't sell products and services…sell people their dreams."
In other words, just connecting with the "basic" needs doesn't cut it.
One needs to be connecting at the top of the pyramid, not at the
bottom.

Read more

Introducing Scanaroo

Picture 15 We just launched a new product.  It’s called Scanaroo.

Here’s the link to the
site: http://www.scanaroo.com , and you can get it in the App Store here.

In a nutshell, it’s kind
of like an iPod for all your loyalty, insurance, membership cards, and
the like. Take a picture of your cards with the iPhone camera and you
can carry them all around, and have them available always in your phone.
Saves time, $, etc.

(There’s a link to a data sheet and preso on
the site, but it’s pretty self-explanatory.)

Scanaroo was very inspired by the work that has come out of Doc Searls’ ProjectVRM initiative out of Berkman.  Scanaroo is an early step down the road to move out from “concept” and actually start to
fulfill some of the potential around VRM. Tools that enable customers to
take control of their own information, and let demand drive supply for a
change are a Good Thing.

If you want to know more about Scanaroo, here are the links:

Would love your thoughts…please comment below!

Elsewhere Public Works Agency

3721802414_c47b227346

Seen yesterday when visiting a customer site.  Text on the sign reads:

————————————

SOON OBSOLETE

ALL FENCES, WALLS AND OTHER IMPEDIMENTS
NONCHALANCE VIABILITY SURVEY 02C
1-888-717-7517

[picture of dinosaur]

Elsewhere Public Works Agency

————————————

photo: Soon Obsolete on Flickr

Retailers Stepping Up Social Networking Efforts

The key bits, from Retail Touchpoints (read the whole thing here):

"For those retailers, just starting down the social networking
path, industry experts recommend the following key strategies for
social media:

  • Get Personal: Zappos CEO Tony Hsieh
    handles the company’s Twitter account, putting a friendly face behind
    a  big company. Hseih also follows people back for that extra special
    personal touch.
  • Let Customers Know What’s Happening: One of
    the main foundations of social networks is the real time updates and
    information sharing. Let customers know about store openings, in-store
    events, promotions, etc.
  • Ask Questions: Apparel retailer Mandee
    posts questions on Facebook through the status feature, which provides
    rich, real-time customer intelligence on preferred styles and colors to
    assist in merchandising decisions, as well as understand customers on a
    more personal level.
  • Be Engaged and Participate: Retailers need
    to monitor feedback by listening to what consumers are saying about the
    brand and respond accordingly.
  • Be Relevant: Post information
    not only relevant to your brand, but to people who shop in your stores.
    Whole Foods posts recipes for organic dishes on their Twitter site.
    People want useful information that can help them make informed
    decisions."

Making Business Suck Less

3663325442_4eb545bbc9 I’m not sure what it is that causes some people to turn into uninspired automatons when they get into “business” mode. (Back in the days of the power tie, I blamed it on lack of blood flow to the brain. These days, with few organizations requiring suits, I’m not sure what the reason is.) It almost seems that there’s some work ethic thing that says “if you’re enjoying what you’re doing, you must not be serious about it.”

I don’t think anything could be further from the truth. I think that if you’re truly impassioned about what you’re working on, you can’t help to enjoy what you’re doing.

To that end, there seems to be a nascent movement toward creating tools for business that are able to achieve real results while not being so buttoned-down that they drain the humanity from the room.

The first inkling that I had of this was back in March at SXSW, where I ran into Amy Jo Kim, CEO of ShuffleBrain, on the flight from the West Coast out to Austin. AJ and her team are doing some groundbreaking work in figuring out how brain games and social networks intersect.

The very next day, while still in Austin, I had the chance to attend a session called Playing On! Interface Lessons from Games, a panel anchored by Nicole Lazzaro, CEO of XEODesign. And summarily had my mind tweaked in ways that were highly unexpected.

The net-net: Many of the key concepts that have helped propel games to be a $21 billion industry in 2008 are applicable in business, too. The concept of “collecting” things, like experience points (XP) in role-playing games? We see that behavior in business apps, as well…what’s in the upper-right hand corner of your Twitter screen? It’s the number of “friends” you have — a collecting behavior. The idea of going on a “quest” in that same role-playing game (and you can go now to see just a few of the many quests that players can choose to embark on), that what Nicole calls “Hard Fun” in gaming-speak? But game development techniques that focus on player engagement by promoting a sense of quest and XP collection have been around since the Game Boy Advance (GBA) era. Take the case of Castlevania: Aria of Sorrow where each boss encounter or level up results in an increase of the protagonist’s XP points, powers, and abilities. Or Drill Dozer where exploration forms a crucial component of its gameplay. These are but a few from a sea of titles available to download, play, learn and enjoy as gba roms from online repositories like Gamulator. Panning away from games, you can see those very concepts of quest through collection in action every time you log into LinkedIn, and are told that “Your profile is 85% complete.”

Not only are the patterns from game design starting to make their way into business, but “games” themselves are being turned into serious facilitation techniques as well.

Last week at the Innovation, Design and Serious Games Exchange, I had the chance to see first-hand how a thorny, serious product management question (“What features do our customers really want in the next generation of our product?”) could be deftly teased out of a diverse group by way of a game-based technique. Check out these two videos with Luke Hohmann, CEO of Enthiosys, where he facilitates a session that turns the traditional “focus group” into a collaborative design session:

“Buy A Feature, Part 1”

“Buy A Feature, Part 2”

(More on “Buy A Feature” here.)

I’m convinced there’s something going on. There’s a fundamental improvement in the way business people interact in this kind of scenario. It’s not the rote, mind-numbing, death-by-Powerpoint. Instead, it feels like a shift toward bringing the “whole person” into the workplace using much more engaging techniques than have traditionally been used in many industries and environments.

So, what do you think? Is this just some wacky, West-coast frittering away of time? Or are we seeing the early stages of a fundamental change in business?

Convergence in B2B and B2C Mobile Marketing?

(A recent column I wrote for Mobile Marketer.)

Picture 8 On the surface, there are stark differences between
business-to-business marketing and business-to-consumer marketing:
audience size, volume of sales and magnitude of purchases. But as
mobile becomes ubiquitous for connecting with customers, are we
starting to see a convergence between the two? Some industry insiders have contested that a desire to manage unified communications via mobile avenues could become more common in years to come.

I would contend
that the answer is, yes – if we have the courage to think creatively
and move beyond the already-tired clichés of mobile marketing such as
text campaigns and mobile couponing.

In fact, with a bit of creative thought, the opportunity for
connecting with new customers in both audiences is quite remarkable if
we concentrate on the experiences that can be provided with today’s
mobile devices.

So what are the ways that we can get creative?

Let’s look at the root of that word, “creative” for a second. It stems from create.

Every
one of our prospective customers – both B2B and B2C – has not just a
tiny screen onto which we can foist our message, but now has the
ability to create things as well – photos, videos, conversations and
relationships.

Let’s look at the taken-for-granted camera phone capabilities.

Again,
why not think about how we can bring prospects into the process by
enabling and encouraging them to be a creative part of the sale,
instead of a passive recipient?

In the B2C case, we can, for
example, encourage contests and participation where customers take
their photos with the most interesting/scenic/extraordinary usage of
our products and submit them to a community site.

Similarly, we
can encourage B2B customers to send their sales reps photos of their
unique environment/circumstance/prickly problem so that the reps can
better understand the situation and propose an insightful solution.

In the B2C case, we could encourage video testimonials to be pulled into a powerful montage.

In
the B2B case, we can gather videos of customer best-practice tips to
illustrate how our products perform in the real-world and how they are
being used to solve real problems in an efficient manner.

But,
more important than the technical tools, why not enable prospects to
easily connect with the people and information they need to make a
decision to buy?

It is all about the connections and the relationships.

In
the B2C case, a great example of this would be making it easy for
customers to locate and, after the initial sale, create reviews of
their experiences with a product from other customers.

Similarly,
in the B2B realm, this entails providing tools to connect the prospect
with other similar past customer references, testimonials, case studies
or a knowledgeable sales associate.

The upshot is that for both
B2B and B2C we have a real opportunity with mobile: the opportunity to
differentiate based on how we encourage, empower and enable active,
social customers instead of passive targets.

The organizations that crack the code on this are going to be the winners in using this medium.

Moreover, with the emergence of firms like AdAction in the advertising market, businesses can further take advantage of the ‘advertise in mobile‘ technique. This can help entrepreneurs to increase their chances of creating a huge customer base (that comprises both B2B and B2C customers) easily. So, let us use mobile to bring both B2B and B2C customers into the process,
instead of simply throwing marketing messages at them.

Let’s
challenge ourselves to start conversations, and enable prospective
customers to engage with us and with each other, regardless of what
bucket – B2B or B2C – in which they have historically been
classified. Let us try to understand our customers better because that is crucial for the growth of any organization.